Controls become a skill
Tap, hold and an aerial redirect give you control over your next jump.
Neon arcade · Android
Kick off a wall, find your trajectory and keep climbing. A neon arcade where a short run easily becomes “one more try”.
Try it on this pageTap to launch. Holding adds thrust, and one more tap in the air changes direction. Try reaching the opposite wall.
Opening-section browser sample based on the active Player.tscn and its current scripts: original Energy Boy poses, classic trail, hold boost and authored walls. Not the full Godot game; other sectors, modes and services remain in the app.
Tap to kick off the wall
Familiar controls take on new meaning with different walls and routes. Notice the surface, pick your moment and try again.
Tap, hold and an aerial redirect give you control over your next jump.
Slippery, charged and magnetic walls call for different decisions.
Daily routes, missions, new looks and your own records keep the runs interesting.






Tap on a wall to jump. One tap in the air redirects the jump; holding adds thrust while charge remains.
The game includes slippery, charged, brittle and magnetic surfaces, among others.
Yes. There is a daily route, missions and separate daily run results.